My first C++ ICE node. A simple strange attractor node that generates a pointPosition array based on the strange attractor formula and its attributes.
This is my first experience with the NUKE API. Simply three nodes for Diffuse, Specular and Rim relighting.
Just a quick overview of the LAFOURMI inhouse RIBExporter I wrote some time ago. It was used in production before Arnold and SItoA changed the game.
Custom ICE node to subdivide strands with catmull-clark algorithm. Attributes are edgeRatio and subdivision.
One of the first operators I wrote for XSI. This simply takes ICE strands and creates polygon geometry from them.