ICE Strand to Geometry

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One of the first operators I wrote for XSI. This simply takes ICE strands and creates polygon geometry from them. It is possible to control the thickness with the strand size attribute, a constant value or over the length by an fCurve.

Check out Vimeo for more http://www.vimeo.com/paulicous/videos

Version 3 of my “ICE strand to geo” operator. Profile is controllable with FCurve in Operator UI. Rendering is done in 3Delight with inhouse RIBExporter.
Version 3 of my “ICE strand to geo” operator. Profile is controllable with FCurve in Operator UI. Rendering is done in 3Delight with inhouse RIBExporter.

Comments

3 Responses to “ICE Strand to Geometry”
  1. andi says:

    Hi Florian,
    wirklich cooles video – das gefällt!!!
    Ich bin sehr an Deinem strands2Geometry tool interessiert – eine beta täte es natürlich auch.
    Vielen Dank im Voraus!
    Andi

    • paul says:

      Hey Andi, bin gerade dabei den Operator zu saeubern, wenn Du Lust hast schick ich Dir naechste Woche eine beta.

  2. mike says:

    Nice images on your site Paul! I am working on a scene where I need to get a lot of intricate strands from xsi into maya (by way of polys I suppose). I’m guessing that your compound isn’t ready for public use yet, but I was wondering if you knew the best way to do something like that?
    thanks!

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